LINDA has a number of functions in it but we are primarily interested in the LINDA Tracer function with the LINDA Console.
#FSUIPC SIMULATOR#
There is another program that is nearly required for finding Control Codes in the simulator and Variables in aircraft in order to manipulate them. These PDFs are, but not limited to: FSUIPC Lua Library, FSUIPC4 Offset Status, The 2016 List of FSX and P3D Controls, Offset Mapping for PMDG 737NGX and Offset Mapping for PMDG 777X.
#FSUIPC PDF#
You will need the Registered version of FSUIPC.įSUIPC comes with some PDF documents that can be very beneficial if not required viewing to program your LUA script. Hence, this tutorial only covers push buttons, no encoders or displays yet.
![fsuipc fsuipc](https://1.bp.blogspot.com/-634sTrHiE2A/YFJAzhXHn6I/AAAAAAAALv4/FwqWuN4c30w_9v_Ng813yfapMhT-bJ2OgCLcBGAsYHQ/w1200-h630-p-k-no-nu/PREPAR3D%2B-%2BFSUIPC6%2B-%2BPrepar3d%2BVersion%2B4%2B%26%2B5%2BDownload.jpg)
I have reconsidered and decided to cater this tutorial to the novice as well. I was going to assume that the reader of this has a working Arduino device like a Radio using Link2FS. This is something that I hope to help rectify.
![fsuipc fsuipc](https://static.wixstatic.com/media/74ab01_7715846ae06242f9bd55f19c05c0b5d9~mv2.png)
#FSUIPC CODE#
Another downside is there are very few examples of LUA coding for FSUIPC available on the internet, let alone detailed instruction on how the code works. However, if you are a Flight Sim Geek you should probably already have the registered version of FSUIPC. Some downsides to LUA are the learning curve and the requirement to have the registered version of FSUIPC. LUA can do everything that Link2FS can do and more. LUA is a scripting language that FSUIPC can use to access and change information in FSX and P3D. Jim has stopped public work on Link2FS so no updates are available for future simulator updates like P3D V4.
![fsuipc fsuipc](https://www.surclaro.com/addons/images/fsuipc281.jpg)
It allows people to build hardware based on Arduino micro controllers to interface with FSX or P3D flight simulators. Link2FS is a program put out by a guy named Jim who lives in New Zealand. Some facilities have been provided and work well, notably wind smoothing, but please don‘t expect them all to be fully working-the visibility constraints and especially the graduated visibility are the main casualties.This is a guide for Flight Simulator cockpit builders that use Link2FS and Arduino to interface hardware with their simulator to make the migration from Link2FS to using a LUA Script through FSUIPC to do the same thing as Link2FS. This is because the SimConnect facilities for weather reading and writing are just not fully up to scratch. Note that some of the main features of previous versions of FSUIPC, those for manipulating the weather, are still not all as useful as they were. As well as those facilities familiar to previous users, for programming buttons, axes and performing more precise joystick calibrations, the functions of the original AutoSave and GPSout modules are now part of the benefits of subscribing to FSUIPC4, and are built in facilities with on-line option setting. It is these features you get if you purchase a Key to register. The main part of FSUIPC4, and the one which actually justified it as a payware add-on for all those who purchased it in the past, are the user features which is the subject of this document.
#FSUIPC REGISTRATION#
In other words, user purchase and registration of FSUIPC4 has no bearing on the local FSX PC support of FSUIPC-interfacing programs (support for Networked clients of WideFS does however still need purchase of the WideFS key). This aspect of FSUIPC4 is available to applications irrespective of the user‘s status. Hence, this part of FSUIPC4 is unlikely to see a great deal of new development (additional offsets and the like)-at least certainly not as much as has occurred in the past. In time I would expect newer versions of FSUIPC-using application, and, indeed, complete new applications, to arise that interface to SimConnect directly. The advantage of this is that programs already working on FS2004 (say) should, if they use FSUIPC, work immediately with FSX (if they don‟t, I want to know, please!). The provision of an interface to FSX and beyond for application programs and add-on aircraft which is compatible with that provided by previous FSUIPC versions for FS2000, FS2002 and FS2004 (and, if you go back to FS6IPC days, FS98). It is just that one side of it will probably see less application as time goes on.
![fsuipc fsuipc](https://slidetodoc.com/presentation_image_h/fabac60b8e991baa8b10f34e3494624c/image-28.jpg)
The function of FSUIPC, now that developers have an official Microsoft interface they can use, is still twofold, as it has been over the last nine years. This should guarantee it compatibility with future versions as Microsoft become responsible for maintaining the SimConnect interface itself, though the few exceptions currently remaining does mean that you have to look out for specific updates. It is built around the new Microsoft interface named “SimConnect” which is used almost (but not yet quite) exclusively for its interactions with FSX. FSUIPC4 is a completely new version of FSUIPC designed for FSX and hopefully all future versions of Microsoft Flight Simulator.